Curriculum
Course: Shoe 3D Modeling Course
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Video lesson

Lesson 4 | Shoe 3D Modeling | 3DTRIX

  • The lesson starts with an introduction to using primitive shapes, such as cubes and cylinders, as the foundation for the sole. You’ll learn how to manipulate these shapes to form the general outline of the shoe’s sole.
  • You will then dive into extruding edges and faces to refine the shape, gradually building the height and contours of the sole to match the desired shoe type, such as a sneaker or boot.
  • An emphasis is placed on understanding the curvature and thickness variations required for different shoe styles. Techniques for adjusting these proportions will be explained in detail.
  • You’ll learn how to use tools like beveling and smoothing to add realistic transitions and rounded edges to the sole. This step will help make the sole appear more natural and less “blocky.”
  • The lesson concludes with tips on how to add basic texture and surface details, such as defining the overall sole thickness and preparing for the addition of tread patterns in the next lesson.
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