The lesson begins with an introduction to different material types used in shoe design, such as leather, fabric, rubber, and synthetic materials. You’ll learn the key characteristics of these materials and how they influence the appearance and feel of the shoe.
You will start by applying basic materials to the shoe’s upper, learning how to assign textures and modify their properties using your 3D software’s material editor. This includes adjusting color, reflectivity, and roughness to replicate real-world finishes.
The process of adding texture maps will be covered, with a focus on how to apply bump, displacement, and normal maps to simulate fabric and leather textures. Techniques for creating realistic folds and creases will also be demonstrated.
You’ll also learn how to apply UV mapping to the upper, ensuring that your textures fit seamlessly across the model’s surface. This technique will be particularly useful when working with complex textures like leather grains or mesh fabric.
Finally, the lesson concludes with tips for refining your materials, adjusting the glossiness and specular highlights to achieve a more lifelike appearance. You’ll also learn how to test and tweak materials to ensure they look perfect in different lighting conditions.
Sign In
The password must have a minimum of 8 characters of numbers and letters, contain at least 1 capital letter
I agree with storage and handling of my data by this website.
Privacy Policy